//======================================================================// // Skill Configuration File // // VERSION: Sven Co-op v5.23 // // // // You can copy this as _skl.cfg and modify as you like. // // // // IMPORTANT: DO NOT REMOVE THIS FILE! // //======================================================================// //========================================================= // MONSTERS //========================================================= // Alien controller sk_controller_health "90" sk_controller_dmgzap "20" sk_controller_speedball "900" sk_controller_dmgball "4" // Alien grunt sk_agrunt_health "150" sk_agrunt_dmg_punch "20" sk_agrunt_melee_engage_distance "256" // Distance at which hivehand Alien Grunts will choose to chase after and clobber enemies. sk_agrunt_berserker_dmg_punch "30" // Damage amount for non-hivehand melee punches (Berserker) // Alien slave sk_islave_health "80" sk_islave_dmg_claw "8" sk_islave_dmg_clawrake "24" sk_islave_dmg_zap "11" sk_islave_speed_zap "1" // Zap speed multiplier (hard mode typically uses 1.5) // Apache sk_apache_health "500" sk_apache_enable_rockets "1" // Set 0/1 to disabled/enable rocket launchers // Baby Gargantua sk_babygargantua_health "600" sk_babygargantua_dmg_slash "25" sk_babygargantua_dmg_fire "2" sk_babygargantua_dmg_stomp "50" // Barnacle sk_barnacle_health "50" sk_barnacle_bite "8" // Barney sk_barney_health "65" // Big momma sk_bigmomma_health_factor "1" sk_bigmomma_dmg_slash "60" sk_bigmomma_dmg_blast "140" sk_bigmomma_radius_blast "260" // Bullsquid sk_bullsquid_health "110" sk_bullsquid_dmg_bite "25" sk_bullsquid_dmg_whip "45" sk_bullsquid_dmg_spit "15" // Gargantua sk_gargantua_health "1000" sk_gargantua_dmg_slash "50" sk_gargantua_dmg_fire "4" sk_gargantua_dmg_stomp "100" // Gonome sk_gonome_health "200" sk_gonome_dmg_one_slash "30" sk_gonome_dmg_guts "15" sk_gonome_dmg_one_bite "15" // Headcrab sk_headcrab_health "20" sk_headcrab_dmg_bite "10" // Hornet sk_hornet_dmg "10" // Houndeye sk_houndeye_health "60" sk_houndeye_dmg_blast "15" // Human assassin (female) sk_hassassin_health "50" sk_hassassin_enable_cloaking "0" // Human grunt sk_hgrunt_health "100" sk_hgrunt_kick "12" // Human grunt: Shotgun pellets per shot sk_hgrunt_pellets "7" sk_hgrunt_gspeed "500" // Human grunt / Robot grunt / OP4 grunt sk_grunt_buckshot "6" sk_grunt_handgrenades "1" // Set 0/1 to disabled/enable hand grenades // Human grunt (heavy weapons) sk_hwgrunt_health "200" sk_hwgrunt_minipellets "1" // Ichthyosaur sk_ichthyosaur_health "350" sk_ichthyosaur_shake "30" // Kingpin sk_kingpin_health "450" sk_kingpin_lightning "25" sk_kingpin_tele_blast "15" sk_kingpin_plasma_blast "80" sk_kingpin_melee "40" sk_kingpin_telefrag "500" // Leech sk_leech_health "3" sk_leech_dmg_bite "5" // Male assassin sk_massassin_sniper "40" // Mortar sk_mortar "200" // Nihilanth sk_nihilanth_health "900" sk_nihilanth_zap "30" // Osprey sk_osprey "600" // Osprey (black ops) sk_blkopsosprey "600" // Otis sk_otis_health "65" sk_otis_bullet "34" // Pitdrone sk_pitdrone_health "60" sk_pitdrone_dmg_bite "25" sk_pitdrone_dmg_whip "25" sk_pitdrone_dmg_spit "15" // Robot Grunt sk_rgrunt_explode "100" // Scientist sk_scientist_health "50" // Shock Trooper sk_shocktrooper_health "200" sk_shocktrooper_kick "12" sk_shocktrooper_maxcharge "10" sk_shocktrooper_enable_spores "1" // Set 0/1 to disabled/enable spore grenades // Snark sk_snark_health "2" sk_snark_dmg_bite "10" sk_snark_dmg_pop "5" // Snark Nest sk_sqknest_health "50" // Stuka Bat sk_stukabat "123" sk_stukabat_dmg_bite "12" // Tentacle sk_tentacle "750" // Tor sk_tor_health "800" sk_tor_punch "55" sk_tor_energybeam "3" sk_tor_sonicblast "15" // Turret (large) sk_turret_health "200" // Turret (mini) sk_miniturret_health "80" // Turret (sentry) sk_sentry_health "80" // Voltigore sk_voltigore_health "350" sk_voltigore_dmg_punch "30" sk_voltigore_dmg_beam "40" sk_voltigore_dmg_explode "200" // Zombie sk_zombie_health "100" sk_zombie_dmg_one_slash "25" sk_zombie_dmg_both_slash "40" // Zombie (Barney) sk_zombie_barney_health "110" sk_zombie_barney_dmg_one_slash "25" sk_zombie_barney_dmg_both_slash "40" // Zombie (soldier) sk_zombie_soldier_health "150" sk_zombie_soldier_dmg_one_slash "40" sk_zombie_soldier_dmg_both_slash "55" //========================================================= // PLAYER WEAPONS //========================================================= // Crowbar sk_plr_crowbar "15" // Wrench sk_plr_wrench "22" // Medkit (weapon) heal sk_plr_HpMedic "10" // Barnacle grapple sk_plr_grapple "40" // 9mm round (pistol) sk_plr_9mm_bullet "12" // .357 round (Value is for Magnum damage. Desert Eagle damage is 2/3 of this, with increased accuracy, so from 66 to 44 as standard.) sk_plr_357_bullet "66" // Uzi (Gold Uzi will have +1 damage) sk_plr_uzi "10" // 9mm round (MP5) sk_plr_9mmAR_bullet "8" // Shotgun (Per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot, which is double barrelled and fast fire.) sk_plr_buckshot "9" // Crossbow sk_plr_xbow_bolt_monster "60" // 5.56mm round (M16, SAW, minigun) sk_556_bullet "15" // M203 grenade sk_plr_9mmAR_grenade "100" // RPG sk_plr_rpg "150" // Gauss gun sk_plr_gauss "19" sk_plr_secondarygauss "190" // Gluon gun sk_plr_egon_wide "12" // Hornet gun sk_hornet_pdmg "12" // Hand grenade sk_plr_hand_grenade "100" // Satchel charge sk_plr_satchel "160" // Tripmine sk_plr_tripmine "150" // 7.62mm round (sniper rifle) sk_plr_762_bullet "110" // Spore launcher sk_plr_spore "100" // Displacer sk_plr_displacer_other "250" // Damage done to targets hit with the teleport portal sk_plr_displacer_radius "300" // Displacer damage radius // Shock rifle sk_plr_shockrifle "15" sk_plr_shockrifle_beam "2" sk_plr_shockrifle_recharge "6.667" sk_shockroach_dmg_xpl_touch "350" sk_shockroach_dmg_xpl_splash "150" //========================================================= // MONSTER DAMAGE/WEAPONS & MISC //========================================================= // Bullets sk_9mm_bullet "9" // Fired from NPCs using 9mm pistol e.g. Barney, Otis, heavy weapons human grunt, etc. sk_9mmAR_bullet "6" // Fired from NPCs using 9mm MP5 e.g. human grunts, robot grunts, etc. sk_12mm_bullet "12" // Fired from Apache cannons, tanks, and turrets // Health/suit charge distribution sk_healthcharger "80" sk_healthkit "25" sk_suitcharger "100" sk_battery "25" sk_scientist_heal "100" // Monster hit groups - damage modifiers sk_monster_head "3" sk_monster_chest "1" sk_monster_stomach "1" sk_monster_arm "1" sk_monster_leg "1" // Player hit groups - damage modifiers sk_player_head "1" sk_player_chest "1" sk_player_stomach "1" sk_player_arm "1" sk_player_leg "1"