## This map uses game_player_equip to manage player equipment starthealth 100 startarmor 0 ## Server's Settings sv_accelerate 8.0 sv_airaccelerate 5.0 sv_gravity 800.0 sv_maxspeed 270.0 sv_wateraccelerate 5.0 ## Server's Multiplayer Settings mp_allowgaussjump 1 mp_allowmonsterinfo 0 mp_banana 0 mp_barnacle_paralyze 0 mp_disable_autoclimb 1 mp_disablegaussjump 1 ## The player count balancing factor list is the main lever for balancing the map. Handle with utmost wisdom. mp_disable_pcbalancing 0 ## Less damage as there are more players, but again a bit more damage with 10 or more players. ## The damage increase at 10+ players is needed because that many players get in each other's way a lot. mp_pcbalancing_factorlist "1.5;1.5;1.167;1.167;1.167;1.167;1.0;1.0;1.0;1.167" ## Allow players to revive each other. Forcerespawn was required in the previous version ## because of the way death detection worked, but it is okay to be turned off now. mp_forcerespawn 0 forcerespawn 0 mp_fraglimit 0 mp_monsterpoints 1 mp_multiplespawn 1 mp_npckill 2 mp_weaponstay 1 ## Changing respawn delay might break map triggers. Handle with care. mp_respawndelay 3 mp_timelimit 40 ## Enter observer mode on death, when no spawnpoints are active. DO NOT CHANGE/OVERWRITE. mp_observer_mode 1 mp_observer_cyclic 0 ## Weaponmodes weaponmode_9mmhandgun 0 weaponmode_crossbow 1 weaponmode_mp5 0 weaponmode_shotgun 1