// Skill balance made by Levi. // Thanks to Trempler for making such great map. //========================================================= // TECH-LEVEL-ZERO //========================================================= // Headcrab sk_headcrab_health2 "50" sk_headcrab_dmg_bite2 "65" // Zombie sk_zombie_health2 "125" sk_zombie_dmg_one_slash2 "30" sk_zombie_dmg_both_slash2 "45" // Zombie Barney sk_zombie_barney_health2 "135" sk_zombie_barney_dmg_one_slash2 "30" sk_zombie_barney_dmg_both_slash2 "45" //========================================================= // TECH-LEVEL-ONE //========================================================= // Zombie Soldier sk_zombie_soldier_health2 "150" sk_zombie_soldier_dmg_one_slash2 "30" sk_zombie_soldier_dmg_both_slash2 "45" // Barney sk_barney_health2 "60" // Pistol damage uses sk_9mm_bullet2 // Houndeye sk_houndeye_health2 "80" sk_houndeye_dmg_blast2 "20" // ISlave sk_islave_health2 "100" sk_islave_dmg_claw2 "30" // sk_islave_dmg_clawrake2 "50" (not used) sk_islave_dmg_zap2 "50" // Otis sk_otis_health2 "60" sk_otis_bullet2 "45" //========================================================= // TECH-LEVEL-TWO //========================================================= // Bullsquid sk_bullsquid_health2 "100" sk_bullsquid_dmg_bite2 "90" sk_bullsquid_dmg_whip2 "90" sk_bullsquid_dmg_spit2 "25" // Medic Ally // sk_medic_ally_health2 "100" (not working) // sk_medic_ally_kick2 "45" (not working) // sk_medic_ally_gspeed2 "600" (not working) // sk_medic_ally_heal2 "250" (not working) // Health uses sk_hgrunt_health2 // Pistol damage uses sk_9mm_bullet2 // Desert eagle damage uses sk_otis_bullet2 // Torch Ally // sk_torch_ally_health2 "120" (not working) // sk_torch_ally_kick2 "45" (not working) // Health uses sk_hgrunt_health2 // Desert eagle damage uses sk_otis_bullet2 // Gonome sk_gonome_health2 "150" sk_gonome_dmg_one_slash2 "18" sk_gonome_dmg_guts2 "25" sk_gonome_dmg_one_bite2 "9" // Pitdrone sk_pitdrone_health2 "60" sk_pitdrone_dmg_bite2 "35" sk_pitdrone_dmg_whip2 "35" sk_pitdrone_dmg_spit2 "60" //========================================================= // TECH-LEVEL-THREE //========================================================= // Controller (not used) sk_controller_health2 "120" sk_controller_dmgzap2 "35" sk_controller_speedball2 "950" sk_controller_dmgball2 "6" // Hgrunt sk_hgrunt_health2 "150" sk_hgrunt_kick2 "30" sk_hgrunt_pellets2 "15" sk_hgrunt_gspeed2 "600" // SMG damage uses sk_9mmAR_bullet2 // Shotgun damage uses sk_grunt_buckshot2 // Grenade damage uses sk_plr_hand_grenade2 // Burst rifle damage uses sk_556_bullet2 // AR grenade damage uses sk_plr_9mmAR_grenade2 // Rocket damage uses sk_plr_rpg2 // Alien Grunt sk_agrunt_health2 "150" sk_agrunt_dmg_punch2 "30" // Hornet damage uses sk_hornet_dmg2 // Hassassin sk_hassassin_health2 "20" // Pistol damage uses sk_9mm_bullet2 // ShockTrooper sk_shocktrooper_health2 "200" sk_shocktrooper_kick2 "30" sk_shocktrooper_maxcharge2 "30" // Spore damage uses sk_plr_spore2 //========================================================= // TECH-LEVEL-FOUR //========================================================= // Hgrunt Ally // sk_hgrunt_ally_health2 "200" (not working) // sk_hgrunt_ally_kick2 "85" (not working) // sk_hgrunt_ally_pellets2 "18" (not working) // sk_hgrunt_ally_gspeed2 "600" (not working) // Health uses sk_hgrunt_health2 // Kick damage uses sk_hgrunt_kick2 // SMG damage uses sk_9mmAR_bullet2 // Shotgun damage uses sk_grunt_buckshot2 // Shotgun pellets uses sk_hgrunt_pellets2 // Grenade damage uses sk_plr_hand_grenade2 // Burst rifle damage uses sk_556_bullet2 // AR grenade damage uses sk_plr_9mmAR_grenade2 // AR grenade speed uses sk_hgrunt_gspeed2 // Machinegun uses sk_556_bullet2 // Baby Gargantua sk_babygargantua_health2 "750" sk_babygargantua_dmg_slash2 "90" sk_babygargantua_dmg_fire2 "6" sk_babygargantua_dmg_stomp2 "150" // Robogrunt Explosion Damage sk_rgrunt_explode2 "100" // Health uses sk_hgrunt_health2 // Kick damage uses sk_hgrunt_kick2 // SMG damage uses sk_9mmAR_bullet2 // Shotgun damage uses sk_grunt_buckshot2 // Shotgun pellets uses sk_hgrunt_pellets2 // Grenade damage uses sk_plr_hand_grenade2 // Burst rifle damage uses sk_556_bullet2 // AR grenade damage uses sk_plr_9mmAR_grenade2 // AR grenade speed uses sk_hgrunt_gspeed2 // Male Assassin // sk_massassin_health2 "200" (not working) // sk_massassin_kick2 "120" (not working) // sk_massassin_gspeed2 "600" (not working) // Health uses sk_hgrunt_health2 // Kick damage uses sk_hgrunt_kick2 // Burst rifle damage uses sk_556_bullet2 // Grenade damage uses sk_plr_hand_grenade2 // AR grenade damage uses sk_plr_9mmAR_grenade2 // AR grenade speed uses sk_hgrunt_gspeed2 // Male Assassin Sniper Damage sk_massassin_sniper2 "300" // Body Guard // Health always 100 // Pistol damage uses sk_9mm_bullet2 // Desert eagle damage uses sk_otis_bullet2 // SMG damage uses sk_9mmAR_bullet2 // Shotgun damage uses sk_grunt_buckshot2 // Sniper damage uses sk_massassin_sniper2 // Uzi damage uses sk_9mm_bullet2 // Minigun damage uses sk_556_bullet2 // Minigun pellets uses sk_hwgrunt_minipellets2 //========================================================= // TECH-LEVEL-FIVE //========================================================= // Hwgrunt sk_hwgrunt_health2 "200" sk_hwgrunt_minipellets2 "1" // Tor sk_tor_health2 "500" sk_tor_punch2 "70" sk_tor_energybeam2 "30" sk_tor_sonicblast2 "70" // Voltigore sk_voltigore_health2 "400" sk_voltigore_dmg_punch2 "150" // sk_voltigore_dmg_beam2 "50" (not working) // Voltigore Explosion Damage (On Death) sk_voltigore_dmg_explode2 "700" // Snark Nest sk_sqknest_health2 "70" // Kingpin sk_kingpin_health2 "6" sk_kingpin_lightning2 "25" sk_kingpin_tele_blast2 "25" sk_kingpin_plasma_blast2 "80" sk_kingpin_melee2 "200" sk_kingpin_telefrag2 "300" // Big momma sk_bigmomma_health_factor2 "0.25" sk_bigmomma_dmg_slash2 "100" sk_bigmomma_dmg_blast2 "100" sk_bigmomma_radius_blast2 "200" //========================================================= // PLAYER WEAPONS - Original Half-Life //========================================================= // Crowbar whack sk_plr_crowbar2 "28" // 9mmhandgun Round sk_plr_9mm_bullet2 "17" // 357 Round sk_plr_357_bullet2 "80" // 9mmAR Round sk_plr_9mmAR_bullet2 "11" // M203 grenade sk_plr_9mmAR_grenade2 "100" // Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire)) sk_plr_buckshot2 "10" // Crossbow sk_plr_xbow_bolt_monster2 "60" // RPG sk_plr_rpg2 "150" // Gauss Gun sk_plr_gauss2 "25" // Egon Gun sk_plr_egon_narrow2 "8" sk_plr_egon_wide2 "15" // Hand Grenade sk_plr_hand_grenade2 "100" // Satchel Charge sk_plr_satchel2 "160" // Tripmine sk_plr_tripmine2 "150" //========================================================= // MONSTER DAMAGE/WEAPONS & MISC - Original Half-Life //========================================================= sk_12mm_bullet2 "60" sk_9mmAR_bullet2 "60" sk_9mm_bullet2 "30" // HORNET sk_hornet_dmg2 "10" // MONSTER HITGROUPS - DAMAGE MODIFIERS sk_monster_head1 "1" sk_monster_head2 "1" sk_monster_head3 "1" sk_monster_chest1 "1" sk_monster_chest2 "1" sk_monster_chest3 "1" sk_monster_stomach1 "1" sk_monster_stomach2 "1" sk_monster_stomach3 "1" sk_monster_arm1 "1" sk_monster_arm2 "1" sk_monster_arm3 "1" sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1" // PLAYER HITGROUPS - DAMAGE MODIFIERS sk_player_head1 "1" sk_player_head2 "1" sk_player_head3 "2" sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1" sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1" sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1" sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1" //========================================================= // MONSTERS - Sven Co-op Specific //========================================================= // Human/Robo/Op4 Grunt Shotgun Damage sk_grunt_buckshot2 "20" // Snark sk_snark_health1 "2" sk_snark_health2 "2" sk_snark_health3 "2" sk_snark_dmg_bite1 "10" sk_snark_dmg_bite2 "12" sk_snark_dmg_bite3 "12" sk_snark_dmg_pop1 "5" sk_snark_dmg_pop2 "6" sk_snark_dmg_pop3 "7 //========================================================= // PLAYER WEAPONS - Sven Co-op Specific //========================================================= // Medkit Weapon Heal Amount sk_plr_HpMedic1 "10" sk_plr_HpMedic2 "10" sk_plr_HpMedic3 "20" // Wrench sk_plr_wrench2 "45" // Barnacle Grapple sk_plr_grapple2 "70" // Uzis sk_plr_uzi2 "20" // 556 bullet round (M16, SAW, minigun) sk_556_bullet2 "60" // Gauss Secondary Fire sk_plr_secondarygauss2 "190" // Hornetgun sk_hornet_pdmg2 "12" // 762 bullet round (sniper rifle) sk_plr_762_bullet2 "190" // Spore Launcher sk_plr_spore2 "100" // Shock Rifle sk_plr_shockrifle1 "15" sk_plr_shockrifle2 "15" sk_plr_shockrifle3 "200" // Shock Rifle Secondary Fire sk_plr_shockrifle_beam1 "2" sk_plr_shockrifle_beam2 "2" sk_plr_shockrifle_beam3 "30" // Shock Roach Explosion sk_shockroach_dmg_xpl_touch1 "350" sk_shockroach_dmg_xpl_touch2 "350" sk_shockroach_dmg_xpl_touch3 "400" sk_shockroach_dmg_xpl_splash1 "150" sk_shockroach_dmg_xpl_splash2 "150" sk_shockroach_dmg_xpl_splash3 "400"